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antipatterns studied
Part 1 · Creating
clarity
- 1Relying on Jargon
- 2Whiffing on Purpose Statements
- 3Making "Everything" the Strategy
- 4Pursuing Fluffy Goals
- 5Misusing Metrics
- 6Working Together but Not as a Team
- 7Declaring Superficial Principles
- 8Spreading Priorities Too Thinly
- 9Customizing Commodities
- 10Entrenching Silos
- 11Guarding Information
- 12Leaning on Reorgs
- 13Gaming Budgets
Part 2 · Increasing
ownership
- 14Operating on a Culture of Fear
- 15Upholding Poor Leadership
- 16Gatekeeping Approval
- 17Creating Dependencies
- 18Centralizing <-> Decentralizing
- 19Fetishizing Process
- 20Seeking Perfect Decisions
- 21Diluting Accountability
- 22Hiring Poorly
- 23Prizing Individuals over Teams
- 24Mismanaging Incentives
- 25Granting Artificial Ownership
Part 3 · Inciting